Research Resources

Tomáš Chlubna

Institutional profile | ORCID | Google Scholar | GitHub

Light field

Papers listed here focus on the topic of a high quality and real time rendering of light fields. The input is a set of of multiple images capturing the scene from different points of view and the output is a novel virtual view on the scene.

Evaluation of 4D Light Field Compression Methods

Comparison of Fight Field Compression Methods

Real-Time Per-Pixel Focusing Method for Light Field Rendering

Real-Time Light Field Video Focusing and GPU Accelerated Streaming

Code

Lightweight All-Focused Light Field Rendering

Demo page

Efficient Random-Access GPU Video Decoding for Light-Field Rendering

Code | Dataset

Light Field Video Streaming on GPU

Code

How Color Profile Affects the Visual Quality in Light Field Rendering and Novel View Synthesis

Most of the papers published before the end of 2024 with a comprehensive description of state of the art are contained in the doctoral thesis:

Real-Time Light Field Rendering Acceleration on GPU

3D displays

The research regarding 3D displays focuses on various methods that are designed to improve the comfort of the user while watching a 3D scene on a special 3D displaying device, such as the holographic display by Looking Glass Factory.

Automatic 3D-Display-Friendly Scene Extraction from Video Sequences and Optimal Focusing Distance Identification

Code | Dataset | Quilts

How Capturing Camera Trajectory Distortion Affects User Experience on Looking Glass 3D Display

Code | Scene

Autofocus and Out-of-Focus Artifacts Mitigation Methods for 3D Displays

Code | Dataset

FOSS

The papers here investigate the options and features of free and open-source software in various fields.

Coming...

3D graphics

Papers here cover general topics in 3D graphics regarding rendering, geometry, and compression.

Video and Image Compression Methods for Animated Plenoptic Point Cloud and Mesh

Code