TRendererVertexShader Class Reference

This class represents vertex shader. More...

#include <RendererTypes.h>

List of all members.

Public Member Functions

virtual void Duplicate (TRendererVertexShader **dest)=0
 Duplicate pointer to this object to another one and increase number of references to it.
virtual DWORD GetRefs (void) const =0
 Returns number of references to this VS.
virtual DWORD AddRefs (void)=0
 Increases number of references and returns result.
virtual DWORD Release (void)=0
 Decreases number of references to this VS and return result.


Detailed Description

This class represents vertex shader.

Vertex shader objects needn't be re-created after device was lost!

Definition at line 1585 of file RendererTypes.h.


Member Function Documentation

virtual DWORD TRendererVertexShader::AddRefs void   )  [pure virtual]
 

Increases number of references and returns result.

virtual void TRendererVertexShader::Duplicate TRendererVertexShader **  dest  )  [pure virtual]
 

Duplicate pointer to this object to another one and increase number of references to it.

This method does the same as copying two pointers and increasing number of references with calling AddRefs().

Parameters:
dest [out] adress of pointer to store result

virtual DWORD TRendererVertexShader::GetRefs void   )  const [pure virtual]
 

Returns number of references to this VS.

virtual DWORD TRendererVertexShader::Release void   )  [pure virtual]
 

Decreases number of references to this VS and return result.

If number of references count zero then VS is destroyed via operator delete. After calling this method pointer is invalid and must be set to NULL.


The documentation for this class was generated from the following file:
Generated on Wed Nov 28 22:43:50 2007 for Joy4D by  doxygen 1.4.6-NO