#include <RendererTypes.h>
Public Member Functions | |
virtual void | Duplicate (TRendererVertexShader **dest)=0 |
Duplicate pointer to this object to another one and increase number of references to it. | |
virtual DWORD | GetRefs (void) const =0 |
Returns number of references to this VS. | |
virtual DWORD | AddRefs (void)=0 |
Increases number of references and returns result. | |
virtual DWORD | Release (void)=0 |
Decreases number of references to this VS and return result. |
Vertex shader objects needn't be re-created after device was lost!
Definition at line 1585 of file RendererTypes.h.
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Increases number of references and returns result.
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Duplicate pointer to this object to another one and increase number of references to it. This method does the same as copying two pointers and increasing number of references with calling AddRefs().
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Returns number of references to this VS.
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Decreases number of references to this VS and return result. If number of references count zero then VS is destroyed via operator delete. After calling this method pointer is invalid and must be set to NULL. |