includes.h

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00001 /*
00002 *       This file contains all header files from directory "sources/math" and all subdirectories.
00003 *
00004 *       You should include only this file in entire project because order
00005 *       of header files may be important!!!
00006 *
00007 *       Author:
00008 *                       Tomas Mrkvicka
00009 *                       xmrkvi03@stud.fit.vutbr.cz
00010 *
00011 */
00012 
00013 #ifndef _MATH_INCLUDES_HH_
00014 #define _MATH_INCLUDES_HH_
00015 
00016 // MATH  CPU
00017 #include "sources/math/GlobalsMath.h"
00018 
00019 // MATH
00020 
00021 #include "sources/math/StdMath.h"
00022 #include "sources/math/FastMath.h"
00023 
00024 #include "sources/math/Solvers.h"
00025 
00026 #include "sources/math/Random.h"
00027 
00028 #include "sources/math/Vector3.h"
00029 #include "sources/math/Vector4.h"
00030 #include "sources/math/Matrix3.h"
00031 #include "sources/math/Matrix4.h"
00032 
00033 #include "sources/math/EulerAngles.h"
00034 #include "sources/math/Quaternion.h"
00035 #include "sources/math/RotationAxis.h"
00036 
00037 #include "sources/math/Plane.h"
00038 #include "sources/math/Line.h"
00039 #include "sources/math/LineSegment.h"
00040 #include "sources/math/Ray.h"
00041 
00042 #include "sources/math/Triangle.h"
00043 
00044 // MATH/CURVES
00045 
00046 #include "sources/math/curves/HermiteCubic.h"
00047 #include "sources/math/curves/HermiteCubicSpline.h"
00048 
00049 // MATH/BV
00050 
00051 #include "sources/math/bv/Sphere.h"
00052 #include "sources/math/bv/AABBox.h"
00053 #include "sources/math/bv/Box.h"
00054 
00055 // MATH/SPACE2D
00056 
00057 #include "sources/math/space2d/Vector2D.h"
00058 #include "sources/math/space2d/Rectangle2D.h"
00059 #include "sources/math/space2d/Circle2D.h"
00060 #include "sources/math/space2d/Box2D.h"
00061 #include "sources/math/space2d/Ray2D.h"
00062 #include "sources/math/space2d/LineSegment2D.h"
00063 #include "sources/math/space2d/Line2D.h"
00064 
00065 #endif

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