TRendererPixelShader Class Reference

This class represents pixel shader. More...

#include <RendererTypes.h>

Inheritance diagram for TRendererPixelShader:

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Collaboration diagram for TRendererPixelShader:

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List of all members.

Public Member Functions

virtual void Duplicate (TRendererPixelShader **dest)=0
 Duplicate pointer to this object to another one and increase number of references to it.
virtual DWORD GetRefs (void) const =0
 Returns number of references to this PS.
virtual DWORD AddRefs (void)=0
 Increases number of references and returns result.
virtual DWORD Release (void)=0
 Decreases number of references to this PS and return result.

Detailed Description

This class represents pixel shader.

Pixel shader objects needn't be re-created after device was lost!

Definition at line 1621 of file RendererTypes.h.


Member Function Documentation

virtual DWORD TRendererPixelShader::AddRefs void   )  [pure virtual]
 

Increases number of references and returns result.

virtual void TRendererPixelShader::Duplicate TRendererPixelShader **  dest  )  [pure virtual]
 

Duplicate pointer to this object to another one and increase number of references to it.

This method does the same as copying two pointers and increasing number of references with calling AddRefs().

Parameters:
dest [out] adress of pointer to store result

virtual DWORD TRendererPixelShader::GetRefs void   )  const [pure virtual]
 

Returns number of references to this PS.

virtual DWORD TRendererPixelShader::Release void   )  [pure virtual]
 

Decreases number of references to this PS and return result.

If number of references count zero then PS is destroyed via operator delete. After calling this method pointer is invalid and must be set to NULL.


The documentation for this class was generated from the following file:
Generated on Wed Nov 28 22:43:44 2007 for Joy4D by  doxygen 1.4.6-NO