Publication Details
Bezpečnostní slabiny software pro spolupráci ve virtuální realitě
Immersive Virtual Reality, Man-in-the-Room Attack, Responsible Disclosure, Bigscreen, Unity, Security Analysis, Network Traffic Analysis, Penetration Testing, Reverse Engineering, Application Patching, Application Crippling, HTC Vive, Oculus Rift
Virtual Reality (VR) is an expanding area that finds more and more applications. Today, VR is used not only for entertainment but also for industrial applications, research and development, but also for social interaction. Communication applications for VR find use also for business meetings where we can imagine such applications as a substantially extended form of teleconferencing. But with the introduction of new technologies, there are new security risks. Recent cyber security research from the US has revealed weaknesses in the Bigscreen communication application and the Unity platform. Potential attackers were thus able not only to eavesdrop on microphones, but even to create a botnet of controlled computers.
@ARTICLE{FITPUB12216, author = "Martin Vondr\'{a}\v{c}ek", title = "Bezpe\v{c}nostn\'{i} slabiny software pro spolupr\'{a}ci ve virtu\'{a}ln\'{i} realit\v{e}", pages = "56--57", booktitle = "IT Systems", journal = "IT Systems", volume = 2019, number = 6, year = 2019, location = "Brno, CZ", ISSN = "1802-002X", language = "czech", url = "https://www.fit.vut.cz/research/publication/12216" }