Publication Details

Does gamification affect flow experience? A systematic literature review

OLIVEIRA Wilk, PASTUSHENKO Olena, RODRIGUES Luiz, TODA Armando M., PALOMINO Paula T., HAMARI Juho and ISOTANI Seiji. Does gamification affect flow experience? A systematic literature review. In: GamiFIN Conference 2021. GamiFIN Conference 2021. Tampere: Association for Computing Machinery, 2021, pp. 110-119. ISBN 979-000-000-6. Available from: https://ceur-ws.org/Vol-2883/paper12.pdf
Czech title
Ovlivňuje gamifikace flow zážitek? Systematický přehled literatury
Type
conference paper
Language
english
Authors
Oliveira Wilk (USP)
Pastushenko Olena, Ing. (DIFS FIT BUT)
Rodrigues Luiz (USP)
Toda Armando M. (USP)
Palomino Paula T. (USP)
Hamari Juho (TUT)
Isotani Seiji (USP)
URL
Keywords

Gamification, Flow Theory, User experience, Gamified settings, přehled literatury

Abstract

In recent years, studies in different areas have used gamification to improve users' flow experience. However, due to the high variety of the conducted studies and the lack of secondary studies (systematic literature reviews) in this field, it is difficult to get the state-of-the-art of this research domain. To address this problem, we conducted a systematic literature review to identify which gamification design methods have been used in the studies about gamification and Flow Theory, which gamification elements have been used in these studies, which methods have been used to evaluate the users' flow experience in gamified settings, and how gamification affects users' flow experience. The main results show that there is growing interest to this field, as the number of publications is increasing. The most significant interest is in the area of gamification in education. However, there is no unanimity regarding the preferred method of the study or the effects of gamification on users' experience. Our results highlight the importance of conducting new experimental studies investigating how gamification affects the users' flow experience in different gamified settings, applications and domains.

Published
2021
Pages
110-119
Proceedings
GamiFIN Conference 2021
Series
GamiFIN Conference 2021
Conference
GamiFIN 2021, online, FI
ISBN
979-000-000-6
Publisher
Association for Computing Machinery
Place
Tampere, FI
DOI
EID Scopus
BibTeX
@INPROCEEDINGS{FITPUB12459,
   author = "Wilk Oliveira and Olena Pastushenko and Luiz Rodrigues and M. Armando Toda and T. Paula Palomino and Juho Hamari and Seiji Isotani",
   title = "Does gamification affect flow experience? A systematic literature review",
   pages = "110--119",
   booktitle = "GamiFIN Conference 2021",
   series = "GamiFIN Conference 2021",
   year = 2021,
   location = "Tampere, FI",
   publisher = "Association for Computing Machinery",
   ISBN = "979-000-000-6",
   doi = "10.48550/arXiv.2106.09942",
   language = "english",
   url = "https://www.fit.vut.cz/research/publication/12459"
}
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