Detail publikace
Počítačová animace měkkých tkání obratlovců
Forward kinematics, inverse kinematics, skeleton model, articulated structure, deformation model, physically-based simulation, layered construction, biomechanical models, finite element theory
Most of computer animation systems used for animating vertebrates was developed for real-time applications or real-time human-computer interaction. These systems thus incorporate very simple human body model which, sometimes, is not based on physical laws. Usually so called ``inverse solution'' to human surface visulaization is used. Animator describes the motion of the skeleton; from such motion description the resulting muscle, fatty tissue and finally skin deformations are computed. Smaller amount of work was done on so called ``natural solution'' to this problem, i.e. on simulation of muscle activities due to neural stimulation which yields in both: skeleton motion and human surface deformation. This paper deals with biomechanically-based model of musculo-tendon unit for realistic animation and simulation of human body motion and deformation using ``natural'' approach.
@INBOOK{FITPUB5606, author = "Martin Dob\v{s}\'{i}k", title = "Po\v{c}\'{i}ta\v{c}ov\'{a} animace m\v{e}kk\'{y}ch tk\'{a}n\'{i} obratlovc\r{u}", pages = "77--78", booktitle = "Sborn\'{i}k prac\'{i} student\r{u} a doktorand\r{u} 1999", year = 1999, location = "Brno, CZ", publisher = "Faculty of Electrical Engineering and Computer Science BUT", ISBN = "80-214-1155-4", language = "czech", url = "https://www.fit.vut.cz/research/publication/5606" }