Publication Details
Particle Rendering Pipeline
ZEMČÍK Pavel, HEROUT Adam and TIŠNOVSKÝ Pavel. Particle Rendering Pipeline. In: Spring Conference on Computer Graphics 2003 Proceedings. Bratislava: Slovak University of Technology in Bratislava, 2003, pp. 180-186. ISBN 80-223-1837-X.
Type
conference paper
Language
english
Authors
Zemčík Pavel, prof. Dr. Ing. (DCGM FIT BUT)
Herout Adam, prof. Ing., Ph.D. (DCGM FIT BUT)
Tišnovský Pavel, Ing. (DCGM FIT BUT)
Herout Adam, prof. Ing., Ph.D. (DCGM FIT BUT)
Tišnovský Pavel, Ing. (DCGM FIT BUT)
Keywords
Particles, Particle systems, FPGA, Hardware supported rendering, Differential engine
Abstract
The paper presents a particle rasterizing pipeline that is inteded as a part of a particle system rendering engine. The purpose of the rasterizing pipeline is to convert the particles, which are geometrically just a projection of circles onto a plane, into pixels of a raster image. While the conversion is relatively simple, the required speed is very high aas the particle systems typically contain very large numbers of particles - at least hundreds of thousands - and the general goal is to handle the rendering in real time. The presented solution does have the capability of achieving such high speeds.
Published
2003
Pages
180-186
Proceedings
Spring Conference on Computer Graphics 2003 Proceedings
Conference
Spring Conference on Computer Graphics, Budmerice, SK
ISBN
80-223-1837-X
Publisher
Slovak University of Technology in Bratislava
Place
Bratislava, SK
BibTeX
@INPROCEEDINGS{FITPUB7203, author = "Pavel Zem\v{c}\'{i}k and Adam Herout and Pavel Ti\v{s}novsk\'{y}", title = "Particle Rendering Pipeline", pages = "180--186", booktitle = "Spring Conference on Computer Graphics 2003 Proceedings", year = 2003, location = "Bratislava, SK", publisher = "Slovak University of Technology in Bratislava", ISBN = "80-223-1837-X", language = "english", url = "https://www.fit.vut.cz/research/publication/7203" }