Course details
User Interface Programming
ITU Acad. year 2014/2015 Winter semester 4 credits
Communication between computers and humans, information throughput of the interfaces, different ways to implement the interfaces, history of user interfaces and development tools, user interfaces of the current operation systems - Windows, X-Window. and others, event controlled interfaces in detail, tools for application and user interface programming, traditional, object, and component models of the interface, elements of the user interfaces - buttons, listboxes, editboxes, etc., properties of the user interface building blocks, future development in user interface design.
Guarantor
Language of instruction
Completion
Time span
Department
Subject specific learning outcomes and competences
The students will learn and understand the importance of user interfaces for efficient computer usage. They will learn basic principles and stucture of the application and user interface development tools; get acquainted with the history of such development tools and the probable future development. They will experience the user interface development on a series of examples, learn about the common building blocks of the user interfaces, and get familiar with properties of the building blocks in Windows, and understand the differences in X-Window implementation. They will also get the important skills needed in development of applications.
The students will learn to search team partners and to work in team. They will also improve their skills in development tools usage and also in practical programming.
Learning objectives
To learn and understand the importance of user interfaces for efficient computer usage. To learn basic principles and stucture of the application and user interface development tools. To get acquainted with the history of such development tools and the probable future development. To experience the user interface development on a series of examples. To learn about the common building blocks of the user interfaces. To get familiar with properties of the building blocks in Windows, and understand the differences in X-Window implementation. To get the important skills needed in development of applications for the real-life and student projects.
Prerequisite knowledge and skills
Basic knowledge of C/C++ programming.
Fundamental literature
- Preece J.: Human-Computer Interaction. Addison-Wesley, Wokingham, ISBN 0-201-62769-8, 1995.
Syllabus of seminars
- Introduction, design and testing of GUI (Course introduction and Projects, Design and testing) (Beran)
- Principles, applications, inputs and dialogs in Windows (Principles, Windows, Dialogs, Inputs, Dialog demo C++Builder5/6) (Zemčík)
- Tools for user interface programming - Qt ( Qt, examples) (Mlích)
- Tools and libraries for Windows (WPF, .NET) (Zachariáš)
- Web interfaces (Web GUI, demo) (Klicnar)
- X-Window - API and extensions, Gtk and trends ( examples GTK, examples X-Win) (RedHat)
- Building of components and multithreaded applications (Components, Component demo C++Builder5/6) (Zemčík)
The lecture order might be actualized during the term.
Syllabus of computer exercises:
- Introductory lab, getting acquainted with software (C++ Builder/Delphi/Visual C++)
- Simple component-oriented programming example, Windows API d
Progress assessment
successful project
Controlled instruction
The monitored activities include individual project, mid-term test and evaluated computer laboratories. The mid-term test does not have correction term.
Course inclusion in study plans