Course details
Advanced Computer Graphics
PGP Acad. year 2015/2016 Winter semester 5 credits
Scene representation for dynamic rendering, mathematical and procedural textures - design, rendering and animation, real-time rendering of complex scenes, design and implementation of animation system for articulated structures, dynamics in computer animation, soft-object animation, facial and behavioral animation, special rendering methods and techniques (non-realistic rendering, special effects).
Guarantor
Language of instruction
Completion
Time span
- 26 hrs lectures
- 26 hrs projects
Department
Subject specific learning outcomes and competences
The students will get acquainted with the advanced computer animation and computer graphics methods suitable for dynamic and large scale scenes. They will also learn how to practically implement selected algorithms through projects.
The students will practice teamwork on the projects, work with literature, and practical experience with C/C++ language.
Learning objectives
To get acquainted with the advanced computer animation and computer graphics methods suitable for dynamic and large scale scenes. To learn how to practically implement selected algorithms through projects.
Prerequisite knowledge and skills
There are no prerequisites
Study literature
- Moeller, T., Haines, E., Real-time Rendering, AK Peters, 1999, ISBN 1569911012
Fundamental literature
- Moeller, T., Haines, E., Real-time Rendering, AK Peters, 1999, ISBN 1569911012
- Sillion, F., Puech, C., Radiosity and Global Illumination, Morgan Kaufmann, 1994, ISBN:1558602771
- Ebert, D., S. et al., Texturing and Modelling: A Procedural Approach, Academic Press, 1998, ISBN 0-12-228760-6
- Thalmann, N., M., Thalmann, D., Interactive Computer Animation, Prentice Hall, 1996, ISBN 0-13-518309-X
- Články IEEE, ACM, Wikipedie
Syllabus of lectures
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Introduction, limits of computer graphics
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Large scenes, level of detail
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Shaders
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Optimized ray tracing
- Landscape rendering
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Scenes with high dynamic range
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Animation of bone structures, "motion capture"
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Haptic a stereoimaging
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Virtual and augmented reality
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Design and structure for 3D rendering
- Holograms
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Conclusion
Progress assessment
Study evaluation is based on marks obtained for specified items. Minimimum number of marks to pass is 50.
Controlled instruction
Homeworks, mid-term test, individual project.
Course inclusion in study plans