Course details
Graphic and Multimedia Processors
GMU Acad. year 2015/2016 Winter semester 5 credits
Introduction, basic concepts. Graphic card architecture, CUDA. OpenCL. Color models, CIE, TV standards, the history. Graphical systems, pipeline, paralelizatiom.OpenGL. MM systems, the history. Computation optimalization. Digital cameras, QR codes. Graphical systems SGI, GF7800 and next systems. Transformations - the orthogonality, JPEG example. Integer cosine transform. Logic enhanced memories. Texture mapping and compression. Pixel interpolation. MMX, SSE, AVX. Wavelet transform. Fax encoding. Black and white images, JBIG, distortion measures. Game consoles.
Guarantor
Language of instruction
Completion
Time span
- 26 hrs lectures
- 8 hrs pc labs
- 18 hrs projects
Department
Subject specific learning outcomes and competences
Students will get knowledge of hardware support for graphical and multimedia operations and programming them in OpenCL and CUDA environment.
Learning objectives
To inform the students about hardware support and implementation of graphical and multimedia operations, image transforms and compression, and making use of OpenCL and OpenGL languages for image information processing. Newly CUDA tool was adopted for programming GPGPU.
Recommended prerequisites
- Computer Graphics (PGR)
Prerequisite knowledge and skills
There are no prerequisites
Study literature
- Přednáškové materiály v elektronické formě.
Fundamental literature
- Foley J.D., van Dam A., Feiner S.K., Hughes J.F.: Computer Graphics, Principles and Practice, Addison Wesley, 1990
- Rao K.R., Hwang J.J.: Techniques & Standards for Image, Video & Audio Coding, Prentice Hall, 1996
- Další aktuální literatura a firemní zdroje.
Syllabus of lectures
- Introduction, basic concepts. Graphic card architecture, CUDA.
- OpenCL.
- Color models, CIE, TV standards, the history. Graphical systems, pipelina and parallelization.
- OpenGL.
- MM systems, the history.
- Computation optimalization.
- Digital cameras, QR codes.
- Graphical systems SGI, GF7800 and next systems.
- Transformations - the orthogonality, JPEG example.
- Integer cosine transform. Logic enhanced memories.
- Texture mapping and compression. Pixel interpolation. MMX, SSE, AVX.
- Wavelet transform. Fax encoding.
- Black and white images, JBIG, distortion measures. Game consoles.
Syllabus of computer exercises
- 12 points
1. Introduction to OpenCL
2. OpenCL memory model
3. Communication between OpenCL and OpenGL
4. Parallelization using OpenGL
Progress assessment
Passing labs and finishing the project.
Controlled instruction
Passing labs and finishing the project.
Course inclusion in study plans