Course details
The C# Programming Language
ICS Acad. year 2019/2020 Summer semester 4 credits
C# language syntax. Object-orientation. The object model, objects, classes. Visual Studio. Debugger and profiler. Design patterns. Graphic user interfaces, WPF. Asynchronous programming with processes, threads, tasks. Data querying LINQ, ADO.NET. ORM mapping with Entity Framework.
Guarantor
Course coordinator
Language of instruction
Completion
Time span
- 26 hrs seminar
- 13 hrs projects
Assessment points
- 100 pts projects
Department
Instructor
Course Web Pages
Subject specific learning outcomes and competences
Students will learn how to apply modern programming approaches in .NET platform using C# language. After class completion, students will be ready to tackle real-world programming challenges with a new perspective based on object-oriented principles and to apply design patterns to architecture design.
Working in a team simulates real work assignments, teaches students coordination and enforces the use of agile methodologies. Main take offs are object-oriented workflows in C# and .NET platform, application of design patterns and utilization of persistence data providers.
Learning objectives
The goal of this class is to teach students' basics of object-oriented programming in the C# language.
Why is the course taught
This course is intended for students interested in programming with modern high-abstract language to extend their value on the market. C# increases on its popularity rapidly thanks to its multiplatform runtime .NET Core. Language combines multiple programming paradigms like object orientation with components of functional programming. A student will try to cooperate with his teammates on a real-life project with agile management, source control, and design patterns application. After this course, the student is able to create a desktop application connected to a database that will not shame him.
Recommended prerequisites
Prerequisite knowledge and skills
Basic knowledge of imperative programming (C language), algorithmization and source code versioning.
Study literature
- MARTIN, R. C., & MARTIN, M. (2006). Agile principles, patterns, and practices in C. Pearson Education.
- MARTIN, Robert C. Clean code: a handbook of agile software craftsmanship. Pearson Education, 2009.
- GAMMA, Erich. Design patterns: elements of reusable object-oriented software. Pearson Education India, 1995.
- BISHOP, J. (2007). C# 3.0 Design Patterns: Use the Power of C# 3.0 to Solve Real-World Problems. " O'Reilly Media, Inc.".
- BISHOP, J. (2007). C# 3.0 Design Patterns: Use the Power of C# 3.0 to Solve Real-World Problems. " O'Reilly Media, Inc.".
- ALBAHARI, Joseph; ALBAHARI, Ben.; C# 7.0 in a Nutshell: The Definitive Reference. O'Reilly Media, Inc., 2017.
Syllabus of seminars
- Introduction to C# language and .NET platform, language syntax.
- Introduction to object-oriented programming and advanced programming constructs in C# - exceptions, events, delegates, lambda expressions, and generics.
- Base class library, and LINQ query (collections, XML, MSSQL). (Ing. Tibor Jašek, MSP)
- Database persistence with ORM Entity Framework and UnitOfWork and Repository design patterns.
- Clean Code, S.O.L.I.D. principles applied to C# examples. (Martin Dybal, Microsoft MVP)
- Model-View-ViewModel (MVVM) design pattern, and desktop application architecture. (Bc. Michal Mrnuštík, MSP)
- Introduction to Continous Integration in Visual Studio Team Services and application testing. (Ing. Jiří Pokorný, Solarwinds)
- Introduction to GUI based on Windows Presentation Foundation (WPF).
- Design patterns, behavioural, structural and creational - Gang of Four (GoF). (Martin Dybal, Microsoft MVP)
- WPF based on MVVM and data binding, components, and styles. (Ing. Roman Jašek, Microsoft MVP)
- Tools for memory management, performance profiling.
- Parallel and asynchronous programming with processes, threads, and tasks in C#.
- Multiplatform development with .NET Standard, .NET Core. Application containerization with Docker and orchestration with Kubernetes, Docker Swarm.
Progress assessment
- Project evaluation is divided into three parts.
- Each part will be evaluated separately and feedback given to students for further improvements in the following phases.
- Phases are marked by 20, 30, 50 points.
- Final project (the third phase) evaluation is an oral defence.
Exam prerequisites:
- At least 1 point of each project evaluation part
- Obtain at least 50% of a apoint from orverall project evaluation
Controlled instruction
- Team project 3-5 members in the Azure DevOps environment.
- Implemented using CleanCode and S.O.L.I.D. principles.
- The implementation consists of a fully functional desktop application heading OOP principles with database persisted storage.
- In case of forewarned complications students can ask for an extension of the deadline for any part of the project.
Exam prerequisites
- At least 1 point of each project evaluation part
- Obtain at least 50% of a apoint from orverall project evaluation
Course inclusion in study plans