Course details
User Interface Programming
ITU Acad. year 2020/2021 Winter semester 5 credits
Communication between computers and humans, information throughput of the interfaces, different ways to implement the interfaces, history of user interfaces and development tools, user interfaces of the current operating systems - Windows, iOS, X-Window. and others, event-controlled interfaces in detail, tools for application and user interface programming, traditional, object, and component models of the interface, elements of the user interfaces - buttons, list boxes, edit boxes, etc., properties of the user interface building blocks, future development in user interface design.
Guarantor
Course coordinator
Language of instruction
Completion
Time span
- 26 hrs lectures
- 12 hrs pc labs
- 14 hrs projects
Assessment points
- 20 pts mid-term test (test part)
- 25 pts numeric exercises
- 55 pts projects
Department
Lecturer
Instructor
Beran Vítězslav, doc. Ing., Ph.D. (DCGM)
Dobeš Petr, Ing. (DCGM)
Kišš Martin, Ing. (DCGM)
Kohút Jan, Ing. (DCGM)
Subject specific learning outcomes and competences
The students will learn and understand the importance of user interfaces for efficient computer usage. They will learn basic principles and structure of the application and user interface development tools; get acquainted with the history of such development tools and the probable future development. They will experience the user interface development on a series of examples, learn about the common building blocks of the user interfaces, and get familiar with properties of the building blocks in Windows, and understand the differences in X-Window or iOS implementations. They will also get the important skills needed in the development of applications.
The students will learn to search team partners and to work in a team. They will also improve their skills in development tools usage and also in practical programming.
Learning objectives
To learn and understand the importance of user interfaces for efficient computer usage. To learn basic principles and structure of the application and user interface development tools. To get acquainted with the history of such development tools and probable future development. To experience the user interface development on a series of examples. To learn about the common building blocks of the user interfaces. To get familiar with properties of the building blocks in Windows, and understand the differences in X-Window or iOS implementations. To get the important skills needed in the development of applications for real-life and student projects.
Why is the course taught
The Graphical User Interface (GUI) is a key element in making computers accessible to people. Nowadays, computer capabilities are unprecedented and the only limit is how people can use the computing power of these machines to communicate with the machine. GUIs are today the most common and yet the most effective way for people to communicate with computers. The ITU course teaches how to create such GUIs using modern technologies.
Prerequisite knowledge and skills
Basic knowledge of C/C++ programming.
Study literature
- Yu-kai Chou: Actionable Gamification - Beyond Points, Badges, and Leaderboards. Octalysis Media, ISBN 978-1511744041, 2015.
- Rubin, J., Chisnell, D., Spool, J.: Handbook of Usability Testing: How to Plan, Design, and Conduct Effective Tests. Wiley, ISBN 978-0470185483, 2008.
- Steve Krug: Don't Make Me Think, Revisited: A Common Sense Approach to Web Usability. New Riders, ISBN 978-0321965516, 2014.
Fundamental literature
- Preece J.: Human-Computer Interaction. Addison-Wesley, Wokingham, ISBN 0-201-62769-8, 1995.
- Sheridan Yuen: Mastering Windows Presentation Foundation: Master the art of building modern desktop applications on Windows. Packt Publishing, ISBN 978-1785883002, 2017.
Syllabus of lectures
- Course organization, introduction to GUI
- GUI fundamentals and history
- GUI programming principles in WinAPI
- Web interfaces
- GUI design, mock-ups and testing
- Qt + QML
- Advanced tools and libraries for Windows (WPF, .NET)
- Mobile platforms
- GUI on iOS
- GTK (industry, in English)
- Gamification
- UX in practice (industry)
- Final test and Conclusion (Beran)
Syllabus of computer exercises
- GUI design - design discussions, project mock-ups
- Windows API demonstration, Simple component-oriented programming example, Keyboard and mouse in Windows, cursor changes, clipboard
- Qt simple application
- WPF simple application
- Web principles demonstration and example application
Syllabus - others, projects and individual work of students
- individual project assignment - one project for the whole duration of the course
Progress assessment
- Final test - up to 20 points
- Evaluated computer laboratories - up to 25 points
- Individual projects - up to 55 points
Exam prerequisites:
successful project
Controlled instruction
The monitored activities include individual project, test and evaluated computer laboratories. The test does not have a correction term.
Exam prerequisites
successful project
Course inclusion in study plans