Course details
Game Design – Board Games
1HERDES-ZS FaVU 1HERDES-ZS Acad. year 2025/2026 Winter semester 2 credits
The course allows for situations in which the goal is to apply game mechanics and principles to projects that do not purely function as stand-alone games or toys. This can be an authorial project already in progress that works with physical, material representation (including escape games and installations). The course can be taken individually or in a team.
The course focuses on the basic methods of designing and subsequently rapid prototyping board and card games. The core of the approach to prototyping here is iterative development, which is applied to arbitrary situations the project goes through during the semester. The initial state focuses on the preparation of the design document and the role of project documentation over time. The final state presents a playable prototype in a version that is implemented during the course at the individual or team development level.
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Learning objectives
The aim of the course is to gain experience in developing and completing a playable prototype of a board or card game of any typology and form. Where appropriate, apply game mechanics and principles to an individual project type.
Fundamental literature
- Geoffrey Engelstein, Isaac Shalev: Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms, CRC Press, 2019
Progress assessment
Credit is awarded based on attendance (max. 3 unexcused absences) and submission of partial semester assignments.
Course inclusion in study plans
- Programme BIT, 1st year of study, Elective
- Programme BIT (in English), 1st year of study, Elective