Course details
Computer Graphics Principles
IZG Acad. year 2003/2004 Summer semester 6 credits
The course comprises topics on basic algorithms for 2D and 3D computer graphics.It presents methods used for rasterization of primitive graphics objects and transformations, solving global/local illumination and visibility as well as visualization of complex 3D scenes. Introduction to practical object representations and their realistic visualization is presented.
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Subject specific learning outcomes and competences
Ability to use graphic algortihms in practice. Ability to develop a graphics application using principal methods.
Learning objectives
Learn the knowledge to develop applications able to visualize 2D and 3D computer graphics. Introduce the student to the basic knowledge of 3D computer graphics algorithms.
Course inclusion in study plans
- Programme IT-BC-3, field BIT, 2nd year of study, Compulsory
- Programme IT-BC-3 (in English), field BIT, 2nd year of study, Compulsory