Course details
Principles of Computer Graphics
ZPG Acad. year 2003/2004 Winter semester 6 credits
Course comprises topics on basic algorithms for 2D and 3D computer graphics. Presents methods used for rasterization of primitiv graphics objects and transformations, solving global/local illumination and visibility as well as visualization of complex 3D scenes. Introduction to practical object representations and their realistic visualization is presented.
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Subject specific learning outcomes and competences
Ability to use graphic algortihms in practice. Ability to develop a graphics application using principal methods.
Learning objectives
Learn the knowledge to develop applications able to visualize 2D and 3D computer graphics. Introduce the student to the basic knowledge of 3D computer graphics algorithms.
Course inclusion in study plans
- Programme EI-BC-3, field VTB, 1st year of study, Compulsory
- Programme EI-BC-3 (in English), field VTB, 1st year of study, Compulsory
- Programme EI-MGR-3, field VTN, 1st year of study, Compulsory
- Programme EI-MGR-5, field VTI, 1st year of study, Compulsory
- Programme EI-MGR-5 (in English), field VTI, 1st year of study, Compulsory