Course details
Computer Graphics
POG Acad. year 2003/2004 Summer semester 7 credits
Computer Graphics course follows the Principles of Computer Graphics. It covers the modern techniques for 3D computer visualisation, animation (kinematics, kinetics and dynamics), "real-time" graphics methods (virtual reality etc.) and other topics.
Guarantor
Language of instruction
Completion
Time span
Department
Learning objectives
A student introduction to the modern computer graphics and animation algorithms and methods. Learn the practical skills to design graphical applications and applications using computer animation.
Study literature
- Sochor, J., Žára, J.: Algoritmy počítačové grafiky, lectures EF ČVUT, Prague 1994, ISBN 80-251-0454-0
Fundamental literature
- Watt, A., Watt, M.: Advanced Animation and Rendering Techniques, Addison-Wesley 1992, USA, ISBN: 0-201-54412-1
- Foley, J.D., Van Dam, A.: Fundamentals of Interactive Computer Graphics, Addison-Wesley 1983, USA, ISBN: 0-201-14468-9
- Sochor, J., Žára, J.: Algoritmy počítačové grafiky, lectures EF ČVUT, Prague 1994, ISBN 80-251-0454-0
Course inclusion in study plans
- Programme EI-BC-3, field VTB, 1st year of study, Elective
- Programme EI-BC-3 (in English), field VTB, 1st year of study, Elective
- Programme EI-MGR-3, field VTN, 1st year of study, Elective
- Programme EI-MGR-5, field VTI, 1st year of study, Elective
- Programme EI-MGR-5 (in English), field VTI, 1st year of study, Elective