Course details
Computer Graphics
PGD Acad. year 2005/2006 Winter semester
3D Concept and Representation, Curves and Surfaces in 3D, Transformations in 3D, Viewing, Hidden Surfaces Removal, Light Models and Continuous Shading, Ray tracing, Radiosity, Color models, Concept of Image Processing, Fractal Graphics, Picture Animation, User Interface for Computer Graphics, Advanced Software Packages for Graphics, Advanced Computer Architectures for Computer Graphics.
Guarantor
Language of instruction
Completion
Time span
- 39 hrs lectures
Department
Subject specific learning outcomes and competences
Student is able to implement discussed algortihms into the applications rendering 3D scenes and objects.
Learning objectives
The aim of the course is to introduce the student to the set of topics presenting the upgrade of basic principles for the design, use and understanding of computer graphics systems. Following algorithms for creating and manipulating graphical color display in 3D are discussed.
Prerequisite knowledge and skills
There are no prerequisites
Study literature
- Foley, J., van Dam, A., Feiner, S., Hughes, J.: Computer Graphics - Principles and Practice. 2nd ed. Addison - Wesley, Massachusetts, 1990
- Žára, J. a kol.: Počítačová grafika - principy a algoritmy GRADA, Praha, 1992
- Moeller, T., Haines, E., Real-time Rendering, AK Peters, 1999, ISBN 1569911012
- Sillion, F., Puech, C., Radiosity and Global Illumination, Morgan Kaufmann, 1994, ISBN:1558602771
- Ebert, D., S. et al., Texturing and Modelling: A Procedural Approach, Academic Press, 1998, ISBN 0-12-228760-6
- Thalmann, N., M., Thalmann, D., Interactive Computer Animation, Prentice Hall, 1996, ISBN 0-13-518309-X
Fundamental literature
- Foley, J., van Dam, A., Feiner, S., Hughes, J.: Computer Graphics - Principles and Practice. 2nd ed. Addison - Wesley, Massachusetts, 1990
- Žára, J. a kol.: Počítačová grafika - principy a algoritmy GRADA, Praha, 1992
- Moeller, T., Haines, E., Real-time Rendering, AK Peters, 1999, ISBN 1569911012
- Sillion, F., Puech, C., Radiosity and Global Illumination, Morgan Kaufmann, 1994, ISBN:1558602771
- Ebert, D., S. et al., Texturing and Modelling: A Procedural Approach, Academic Press, 1998, ISBN 0-12-228760-6
- Thalmann, N., M., Thalmann, D., Interactive Computer Animation, Prentice Hall, 1996, ISBN 0-13-518309-X
Plus literatura doporučená ve výuce (články).
Syllabus of lectures
- OpenGL 1
- OpenGL 2
- OpenGL 3
- OpenGL 4
- Procedural texturing, textures and modelling
- Modelling (NURBS, implicit surfaces, ...)
- Radiosity (advanced methods)
- Global visibility, collision detection
- Raytracing - advanced methods
- Volume rendering
- Articulated structure animation, skeleton animation
- Non-linear deformation and metamorphosis 2D/3D
- Non-linear deformation and metamorphosis in 3D, soft-object animation
- Virtual and augmented reality
Progress assessment
Study evaluation is based on marks obtained for specified items. Minimimum number of marks to pass is 50.
Controlled instruction
During the course, it is necessary to submit the project and pass the exam. Teaching is performed as lectures and controlled seminars, the missed classes need to be replaced by self-study.