Course details
Advanced Computer Graphics
PGP Acad. year 2006/2007 Winter semester 5 credits
Scene representation for dynamic rendering, mathematical and procedural textures - design, rendering and animation, real-time rendering of complex scenes, advanced rendering techniques in OpenGL and DirectX, design and implementation of animation system for articulated structures, dynamics in computer animation, soft-object animation, facial and behavioural animation, coding and compression of 3D objects and animations (MPEG4, 7), special rendering methods and techniques (non-realistic rendering, special effects), design of plug-ins for popular 3D graphics tools (3D Studio, TrueSpace, Lightwave).
Guarantor
Language of instruction
Completion
Time span
- 26 hrs lectures
- 26 hrs projects
Department
Subject specific learning outcomes and competences
The students will get acquainted with the advanced computer animation and computer graphics methods suitable for dynamic and large scale scenes. They will also learn how to practically implement selected algorithms through projects using modern HW capabilities and the 3D APIs (OpenGL, DirectX).
The students will practise teamwork on the projects, worki with literature, and practical experience with C/C++ language.
Learning objectives
To get acquainted with the advanced computer animation and computer graphics methods suitable for dynamic and large scale scenes. To learn how to practically implement selected algorithms through projects using modern HW capabilities and the 3D APIs (OpenGL, DirectX).
Prerequisite knowledge and skills
There are no prerequisites
Study literature
- Moeller, T., Haines, E., Real-time Rendering, AK Peters, 1999, ISBN 1569911012
Fundamental literature
- Moeller, T., Haines, E., Real-time Rendering, AK Peters, 1999, ISBN 1569911012
- Sillion, F., Puech, C., Radiosity and Global Illumination, Morgan Kaufmann, 1994, ISBN:1558602771
- Ebert, D., S. et al., Texturing and Modelling: A Procedural Approach, Academic Press, 1998, ISBN 0-12-228760-6
- Thalmann, N., M., Thalmann, D., Interactive Computer Animation, Prentice Hall, 1996, ISBN 0-13-518309-X
- Články IEEE, ACM, Wikipedie
Syllabus of lectures
-
Scene representation for dynamic rendering 1
- Scene representation for dynamic rendering 2
- Mathematical and procedural textures - design, rendering and animation.
- Real-time rendering of complex scenes 1
- Real-time rendering of complex scenes 2
- Advanced rendering techniques in OpenGL and DirectX
- Design and implementation of animation system for articulated structures
- Dynamics in computer animation 1
- Dynamics in computer animation 2
- Soft-object animation, facial and behavioural animation
- Coding and compression of 3D objects and animations (MPEG4, 7)
- Special rendering methods and techniques (non-realistic rendering, special effects)
- Design of plug-ins for popular 3D graphics tools (3D Studio, TrueSpace, Lightwave)
Progress assessment
Study evaluation is based on marks obtained for specified items. Minimimum number of marks to pass is 50.
Controlled instruction
Mid-term test, individual project.