Course details
Advanced Methods of 3D Scene Visualisation
MMD Acad. year 2009/2010 Winter semester
3D scene rendering, methods of realistic rendering based on ray tracing, radiation, and their features/modifications. Particle tracing and its features, direct 3D scene rendering. Models of 3D scenes and its features, boundary representation with planar surfaces, boundary representation with general surfaces, volume models with CSG, volume raster models. Postprocessing of rendering methods output, OpenGL and rendering, DirectX and rendering.
Guarantor
Language of instruction
Completion
Time span
- 39 hrs lectures
Department
Subject specific learning outcomes and competences
The students will get acquainted with modern methods of 3D graphics rendering. They will learn general procedures for analysis of graphics and visualization tasks. They will also get acquainted with methods for photorealistic scene rendering and learn to independently evaluate sources of information on WWW and in literature from the computer graphics field. Students will also get acquainted with methods used for technical applications and for medical data processing.
Excercising of the ability to independently process literature.
Learning objectives
To get acquainted with modern methods of 3D graphics rendering. To learn general procedures for analysis of graphics and visualization tasks. To get acquainted with methods for photorealistic scene rendering. To learn to independently evaluate sources of information on WWW and in literature from the computer graphics field. To get acquainted with methods used for technical applications and for medical data processing.
Prerequisite knowledge and skills
Basic computer graphics course, eventually other comparable course depending on the studied bachelor or master field of study.
Study literature
- Pattanaik. S. N.: Computational Methods for Global Illumination and Visualization of Complex 3D Environments, Doctoral Thesis, Natinal Centre for Software Technology, Bombay, India, 1993
- Hearn, D., Baker, M. P., Computer Graphics, Prentice Hall, USA, 1996
- Watt. A., Watt, M.: Advanced Animation and Rendering Techniques, Theory and Practise, Addison-Wesley, USA, 1992
- Thompson, N.: 3D Graphics Programming for Windows 95, Microsoft Press, USA 1996
- Foley. J., Van Dam. A., Feiner. S., Hughes. J: Computer Graphics Principle & Practise, Addison Wesley, USA, 1996
- Moeller, T., Haines, E., Real-time Rendering, AK Peters, 1999, ISBN 1569911012
- Ebert, D., S. et al., Texturing and Modelling: A Procedural Approach, Academic Press, 1998, ISBN 0-12-228760-6
- Thalmann, N., M., Thalmann, D., Interactive Computer Animation, Prentice Hall, 1996, ISBN 0-13-518309-X
Fundamental literature
- Watt. A., Watt, M.: Advanced Animation and Rendering Techniques, Theory and Practise, Addison-Wesley, USA, 1992
- Thompson, N.: 3D Graphics Programming for Windows 95, Microsoft Press, USA 1996
- Foley. J., Van Dam. A., Feiner. S., Hughes. J: Computer Graphics Principle & Practise, Addison Wesley, USA, 1996
- Moeller, T., Haines, E., Real-time Rendering, AK Peters, 1999, ISBN 1569911012
- Ebert, D., S. et al., Texturing and Modelling: A Procedural Approach, Academic Press, 1998, ISBN 0-12-228760-6
- Thalmann, N., M., Thalmann, D., Interactive Computer Animation, Prentice Hall, 1996, ISBN 0-13-518309-X
Syllabus of lectures
- 3D scene rendering
- Methods of realistic rendering based on ray tracing
- Radiation methods and their features/modifications
- Particle tracing and its features
- Direct 3D scene rendering
- Models of 3D scenes and its features
- Boundary representation with planar surfaces
- Boundary representation with general surfaces
- Volume models with CSG
- Volume raster models
- Postprocessing of rendering methods output
- OpenGL and rendering
- DirectX and rendering
Progress assessment
Study evaluation is based on marks obtained for specified items. Minimimum number of marks to pass is 50.
Controlled instruction
During the course, it is necessary to submit the project and pass the exam. Teaching is performed as lectures and controlled seminars, the missed classes need to be replaced by self-study.
Course inclusion in study plans
- Programme IT-DR-3, field DIT3, any year of study, Elective
- Programme IT-DR-3, field DIT3, any year of study, Elective
- Programme IT-DR-3 (in English), field DIT3, any year of study, Elective
- Programme VTI-DR-4, field DVI4, any year of study, Elective
- Programme VTI-DR-4, field DVI4, any year of study, Elective