Thesis Details
Mobilní aplikace pro naskenování hry Kakuro z novin a její dohrání
The purpose of this thesis is to create a mobile application, which allows to scan a Kakuro game from any printed media and helps it's user solving it. The solution is composed of client and server sides, where client is the mobile application implemented in the Flutter framework, which collaborates with server side to construct a virtual playground and offer solution of the game to the user. This thesis also includes studies of computer vision and machine learning techniques, software engineering and algorithmic solving of the Kakuro game, which are necessary for constructing such applications. The outcome of this work is a fully functional mobile application which allows it's user to scan the game and offers help with solution. The app is available for devices with Android and iOS operating systems.
Flutter, Kakuro, convolutional neural networks, grid detection, mobile app
Burget Lukáš, doc. Ing., Ph.D. (DCGM FIT BUT), člen
Holík Lukáš, doc. Mgr., Ph.D. (DITS FIT BUT), člen
Martínek Tomáš, doc. Ing., Ph.D. (DCSY FIT BUT), člen
Matoušek Petr, doc. Ing., Ph.D., M.A. (DIFS FIT BUT), člen
@bachelorsthesis{FITBT23649, author = "Michal Rein", type = "Bachelor's thesis", title = "Mobiln\'{i} aplikace pro naskenov\'{a}n\'{i} hry Kakuro z novin a jej\'{i} dohr\'{a}n\'{i}", school = "Brno University of Technology, Faculty of Information Technology", year = 2021, location = "Brno, CZ", language = "czech", url = "https://www.fit.vut.cz/study/thesis/23649/" }