Research Resources
Tomáš Chlubna
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ORCID |
Google Scholar |
GitHub
Light field
Papers listed here focus on the topic of a high quality and real time rendering of light fields. The input is a set of of multiple images capturing the scene from different points of view and the output is a novel virtual view on the scene.
Evaluation of 4D Light Field Compression Methods
Comparison of Fight Field Compression Methods
Real-Time Per-Pixel Focusing Method for Light Field Rendering
Real-Time Light Field Video Focusing and GPU Accelerated Streaming
Code
Lightweight All-Focused Light Field Rendering
Demo page
Efficient Random-Access GPU Video Decoding for Light-Field Rendering
Code | Dataset
Light Field Video Streaming on GPU
Code
How Color Profile Affects the Visual Quality in Light Field Rendering and Novel View Synthesis
Light Field Rendering Acceleration with GPU Tensor Cores
Code
Most of the papers published before the end of 2024 with a comprehensive description of state of the art are contained in the doctoral thesis:
Real-Time Light Field Rendering Acceleration on GPU
3D displays
The research regarding 3D displays focuses on various methods that are designed to improve the comfort of the user while watching a 3D scene on a special 3D displaying device, such as the holographic display by Looking Glass Factory.
Automatic 3D-Display-Friendly Scene Extraction from Video Sequences and Optimal Focusing Distance Identification
Code | Dataset | Quilts
How Capturing Camera Trajectory Distortion Affects User Experience on Looking Glass 3D Display
Code | Scene
Autofocus and Out-of-Focus Artifacts Mitigation Methods for 3D Displays
Code | Dataset
Focus-Aware Compression and Image Quality Metric for 3D Displays
Evaluation code | Focus detection code | DoF from depth code | Focus-Aware JPEG | LKG scenes used
FOSS
The papers here investigate the options and features of free and open-source software in various fields.
Coming...
Compression
Research in this papers focuses on video, image, and general data compression.
How Color Profile Affects Image and Video Compression Efficiency
Code
3D graphics
Papers here cover general topics in 3D graphics regarding rendering, geometry, and compression.
Video and Image Compression Methods for Animated Plenoptic Point Cloud and Mesh
Code